1) The Pegs discuss their recent game plays including City of Gears, Fireball Island, Holding On, and more;
2) All the Pegs review the press your luck game The Quacks of Quedlinburg; and
3) Look back at Rajas of the Ganges.
Click here for game play photos and show notes.
To access the direct download, click here.
NOTE: Board game discussion starts around the 22 minute mark.
Certain of the aforementioned reviews derive from a copy of the reviewed game which was provided by the publisher, free of charge.
1:07- Trivia, 5:30- Rule error, 8:55- Board Game Gumbo, 10:02- Roundhouse Photoshop, 11:48- House tour gamer, 15:30- Robb’s board game design, 22:23- Pixel Tactics, 26:10- City of Gears, 33:00- Kick Ass, 43:20- Harper’s Bazaar, 55:10- Quadefy, 57:50- Holding On, 1:07:30- Camel Up/News @ 11, 1:13:15- Terraforming Mars news, 1:15:57- Conspiracy: The Solomon Gambit, 1:19:40- Bezzerwizer, 1:21:20- Corinth, 1:24:20- Lord of The Rings Adventure Game, 1:27:30- Roll for the Galaxy Expansion, 1:29:17- Bandersnatch Lawsuit, 1:34:27- The Quacks of Quedlinburg Rules, 1:37:19-The Quacks of Quedlinburg Review, 2:05:42- Rajas of the Ganges Re-Roll
5 thoughts to “Episode 139- The Quacks of Quedlinburg”
WordPress login screwy, sorry if this is a double. Audio level for this episode is really low. Can barely even make out Rob in my work environment.
Working on it. Not hearing or seeing it ourselves, but this is the second comment on levels, so we are adjusting and re-uploading a little later today. Thanks for the note. Question, how do you listen? Spotify on speakers? iTunes on headphones? Etc.
ITunes on a Bluetooth headset. Usually you guys are fine, but I work around heavy machinery and this episode just got drowned out. Switched to another podcast and listening fine.
Actually just tried listening on this page here and the audio level is fine. Switched back to my download, and it was noticeably quieter.
We uploaded a new edit. If you delete your upload and re-download, the audio should be better balanced. Thanks for the note and sorry for the odd edit. Really not sure what went wrong, but played with some of the balance and loudness settings and the issue looks to have been resolved.