Episode 120- Dinosaur Island

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In this week’s episode:

1) The Pegs discuss discuss RobbCon 2018 along with their recent game plays including Welcome to Centerville, Pulsar 2849, Noria and many more;

2) Review the worker placement game, Dinosaur Island; and

3) Revisit Clank!: A Deck Building Adventure and Adrenaline.

Certain of the aforementioned reviews derive from a copy of the reviewed game which was provided by the publisher, free of charge.

Click here for game play photos and show notes.

To access the direct download, click here.

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Bonus Episode: Designer Deep Dive- Fireball Island by Rob Daviau

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During this Designer Deep Dive, we speak with Rob Daviau (designer of Pandemic Legacy, S1 & S2, Betrayal at House on the Hill, and many more) about his upcoming title by Restoration Games, Fireball Island: The Curse of Vul-Kar. Fireball Island is a re-implementation of the late 80s mass market title of the same name where players move around a 3D board trying to avoid rolling marbles and other obstacles. We talk to Rob about the unique challenge of revising and refining older titles and this this title in particular. This in-depth and illuminating conversation focuses upon the design of a single board game, exploring everything from design philosophy, prototyping, preserving the spirit of an existing title, and bringing a a design to production (or in this case, kickstarter).

Click here to download directly.

To learn more about Fireball Island: The Curse of Vul-Kar, click here.

To check out Fireball Island: The Curse of Vul-Kar’s BGG page, click here.

To back Fireball Island: The Curse of Vul-Kar, click here.

NOTE: We were not compensated for this interview and the substance of our content was not directed in any way by Restoration Games or any other third-party.

Episode 119- Rising Sun

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In this week’s episode:

1) The Pegs discuss discuss their recent game plays including Clank! The Mummy’s Curse, Hardback,  The Princes of Florence and many more;

2) Review the area control game, Rising Sun; and

3) Revisit Barcelona: Rose of Fire.

Certain of the aforementioned reviews derive from a copy of the reviewed game which was provided by the publisher, free of charge.

Click here for game play photos and show notes.

To access the direct download, click here.

Bonus Episode: Designer Deep Dive- Imperius by Grant Rodiek

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During this Designer Deep Dive, we speak with Grant Rodiek (designer of Cry Havoc, Hocus, and more) about his upcoming title by Kolossal Games, Imperius. Imperius is a card drafting, bluffing game where players play cards in order to exert strength and earn favor and in support of their efforts to gain victory, capture control, and avoid assassination. We talk to Grant about his design theories and practices as well as the art and craft of board game design. This in-depth and illuminating conversation focuses upon the design of a single board game, exploring everything from design philosophy, prototyping, play-testing, presenting an idea to publishers, and bringing a a design to production (or in this case,kickstarter).

Click here to download directly.

To learn more about Imperius, click here.

To check out Imperius’ BGG page, click here.

To back Imperius, click here.

Click here to check out articles on game design, at Hyperbole Games.

NOTE: We were not compensated for this interview and the substance of our content was not directed in any way by Kolossal Games or any other third-party.

Episode 118- Clans of Caledonia

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In this week’s episode:

1) The Pegs discuss discuss their recent game plays including Draconis: Invasion, Space Freaks, London: Second Edition and many more;

2) Review the resource management game, Clans of Caledonia; and

3) Revisit Manhattan Project: Energy Empire.

Certain of the aforementioned reviews derive from a copy of the reviewed game which was provided by the publisher, free of charge.

Click here for game play photos and show notes.

To access the direct download, click here.

Bonus Episode: Designer Deep Dive- Sorcerer City by Scott Caputo

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During this Designer Deep Dive, we speak with Scott Caputo (designer of Voluspa, Whistle Stop, and more) about his upcoming title by Druid City Games, Sorcerer City. Sorcerer City is a chaotic and tactical tile laying game where players vie against a clock over multiple rounds to re-build a city of wealth, reputation, prestige, and influence. We talk to Scott about his unique design niche and the process of working with a publishing partner. This in-depth conversation focuses upon the design of a single board game, exploring everything from design philosophy, prototyping, play-testing, presenting an idea to publishers, and bringing a a design to production (or in this case, kickstarter).

Click here to download directly.

To learn more about Sorcerer City, click here.

To check out Sorcerer City’s BGG page, click here.

To back Sorcerer City, click here.

Click here to check out articles on game design, including many authored by Scott Caputo, at the League of Gamemakers.

NOTE: We were not compensated for this interview and the substance of our content was not directed in any way by Druid City Games or any other third-party.

Episode 117- PiranhaPig Con 2018 & Calimala

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In this week’s episode:

1) The Pegs discuss discuss PiranhaPig Con 2018 along their recent game plays including Castell, The Grimm Forest, Transatlantic and many more;

2) Review the action selection game, Calimala; and

3) Revisit The Oracle of Delphi.

Certain of the aforementioned reviews derive from a copy of the reviewed game which was provided by the publisher, free of charge.

Click here for game play photos and show notes.

To access the direct download, click here.