1) The Pegs discuss their recent game plays including Oath, The Snallygaster Situation, Gorinto and many more;
2) All the Pegs review Embarcadero; and
3) Look back at Nevada City.
00:01:11 – A Fireworks Grande Finale
00:08:00 – Pooping with a View
00:19:35 – The Holmeses Get a New Dog
00:24:42 – Jeremy makes his New Years Resolution with Restoration Games
00:28:41 – Magic: The Gathering Dungeons and Dragons expansion
00:29:53 – Space Base: Shy Pluto with Harper
01:19:33 – OnePipWonder: https://www.youtube.com/watch?v=bqs78TB5QQo&t=3294s
01:24:11 – Restoration Games news: Crossbows and Catapults, Unmatched
01:27:35 – Synk!
01:29:17 – Queen’s Dilemma
01:32:13 – Unfathomable
01:34:58 – One-Handed Gloomhaven
01:37:55 – Amazon crack down
01:40:50 – TSR Confusion
01:49:45 – Rules Breakdown
Embarcadero is a 1 to 4 player hand-management, tile-laying game designed by Adam Buckingham and Ed Marriott, with art by Janos Orban and published in 2021 by Renegade Game Studios. In Embarcadero, players complete to dock ships and complete buildings in San Francisco’s famous Embarcadero, laying tiles and raising structures to core points by meeting goals and landing combos.
The game takes place over three rounds, and each player will take five turns per round. A player’s turn consists of two main actions: Playing a card, and buying a card. When playing a card, players will select a card from their hand and either discard it for resources indicated on the card, or play it for its action. Actions will either be to Launch Boats or Build Buildings; in either case, tiles are placed on the board following certain placement rules and with associated costs when appropriate. Cards played in this way may also trigger a bonus action or set up an end-game scoring goal, with various kinds of actions and goals available.
Docking ships will also grant the player access to various resources, which in turn are necessary to construct buildings.
In general, players are attempting to build both up and out – docking boats upon which they will build structures, and building new buildings upon those structures. Various mid- and end-game scoring will be dependent on the size and height of a player’s buildings. In addition, placing structures next to other players’ structures will advance you on the Council Track, which provides various bonuses as well as end-game points depending on how far down the track you have traveled.
Points are earned over the course of the game through card play, at the end of each round based on majorities around each of the three wharves along with goal cards that are set at the beginning of the game, and at the end of the game via the Council track and certain cards that may have been played over the course of the game. Whoever has the point points, wins!
So, do the Pegs think Embarcadero is hotter than the Bay-area housing market, or is this one ship that’s best left sunk? Find out when we return to the studio to review Embarcadero.
01:51:52 – Review
02:15:00 – Ratings
02:34:21 – Some Final Thoughts from Our Green Peg
* Disclosure: These titles were received free of charge by the publishers or distributors. If you are interested in submitting a title for review, please read our Review Policy.