Episode 244: Darwin’s Journey

Click here for the direct download link for this week’s episode

1) The Pegs discuss their recent game plays including Miller Zoo, Precognition, RA and many more;

2) All the Pegs review Darwin’s Journey; and

3) Brandon highlights the balloon capital of the world and Kevin shares more HOT TIPS.

Show Notes

1:16 – Discord Hangout Thank you!

2:10 – Grand Gamers Guild visits the Balloon capital of the world

8:57 – Christina helps to host a boardgame night at a work conference. Thanks to Labyrinth Games and WashingCon.

16:35– Harper ALSO hosts a board game day at school

19:51– Zelda and Diablo taking up everyone’s time

26:28– Kevin has more HOT TIPS


36:21 – Miller Zoo * [Buy] – Publisher: Randolph ; Designer: Thomas Dagenais-Lespérance; Art: N/A;

44:55 – Precognition* [Buy] – Publisher: Ludonaute ; Designer: Julien Prothière; Art: Sébastien Caiveau;

55:18 – In the Footsteps of Darwin * [Buy] – Publisher: Sorry We Are French ; Designers: Grégory GrardMatthieu Verdier; Artists: Maud BriandDavid Sitbon;

1:01:50 – Ra* [Buy] – Publisher: 25th Century Games; Designer: Reiner Knizia; Artists: Allison KlineGahyun LeeIan O’TooleTiago SousaFranz Vohwinkel;


1:13:04Legacy Lounge – Ticket to Ride Legacy

1:19:46Ravensburger gets sued over Lorcana…… Already.

1:27:17Metal Gear Solid the Board Game

1:31:39Asteroid Dice

1:34:44All things Gloomhaven

1:37:40Million Dollar MTG Card

1:44:33Wreck This Deck

Darwin’s Journey

1:50:14 – Rules Gist

Darwin’s Journey is a worker placement game in which players will follow in the footsteps of Charles Darwin recounting his memories of his exploration of the Galapagos Island. It is a 1-4 player game that can incorporate numerous other variations to enhance game play, we will just be covering the base rules here. 

The game lasts five rounds, in which players will be putting their workers on different locations across the board to do so many things.  Most of the actions that can be performed are bound to requirements that your workers can learn by attending the Academy where they will acquire wax seals of different colors. The more complex the action, the more difficult  the necessary requirements will be. When placing workers on action spaces  some spaces allow for multiple workers. If a worker is already in an action area, additional workers must pay either 3 coins or 2 coins based on player count. Money is very tight in this game. 

Let’s talk about the base actions. You will be  exploring the Galapagos by advancing with your explorers in one of the different islands. Everyone starts on the first island and each subsequent island becomes unlocked as you progress your ship through navigation. On the island you will collect new species, placing tents and gaining bonuses. When you advance your ship by Navigation you are racing to complete each turn’s objectives if you are caught up with Darwin’s ship the Beagle you will score and if not you could suffer a point deduction. Advancing your ship will also give you access to the new islands to explore. . 

After you’ve gained  species through exploration and navigation you can deliver them to the museum. Doing so will earn you money and evolution notes in the form of books by taking into account both the column and the row where the specimen is placed. This action of the board is crucial to amass many end game scoring points. 

By performing a correspondence action, players will be able to place their own stamps in one of the envelopes. Moreover, by emptying one of the stamp columns of the player board, players will be able to immediately obtain bonuses that will allow them to create action chains during the game. Correspondence changes in each game, where rewards will go to the first and second player that hold the majority, during end of round bonuses. These rewards can go from coins, to discounted wax seals or advancement towards the islands. 

In addition there are special actions in which players can unlock them by placing their personal lenses so that in the future when other players use that action the owner of the lens will gain a coin and during set up the special action tiles are random so each game is different. There are crew cards and personal objectives that you are attempting to unlock throughout game play by meeting their specific requirements, once achieved the crew gives one time special actions and the personal objectives give end game scoring points and persistent abilities. With the abundance of actions and long term objectives there are numerous scoring abilities throughout the game. After five rounds players will score points from their player boards and the theory of evolution track, whomever has the most points wins

1:53:52 – Review

2:22:59 – Ratings

Gameplay Photos

* Disclosure: These titles were received free of charge by the publishers or distributors. If you are interested in submitting a title for review, please read our Review Policy.

One thought to “Episode 244: Darwin’s Journey”

  1. Great episode! Fun fact, we were in southern Quebec when we listened to the episode and heard about the zoo. I played Darwin’s Journey twice with Milly and Cody via TTS before I received my KS copy. I played Kat on Father’s Day and greatly enjoyed it.

Leave a Reply

Your email address will not be published. Required fields are marked *