Episode 242: Revive

Click here for the direct download link for this week’s episode

1) The Pegs discuss their recent game plays including Akropolis, Turing Machine, Nekojima and many more;

2) All the Pegs review Revive; and

3) Announce the next hangout on Discord!

Show Notes

1:14 – The pegs are recording together and it feels so good!

4:53 – Discord Hangout Announcement May 25th at 9pm EST.

7:22 – Christina shares a story where work intersected with board games.

10:59– Robb has reached the pinnacle gaming moment with Harper.

17:20– Inscryption…..what is it?

22:20– Kevin and his burrito


30:42 – Akropolis * [Buy] – Publisher-Gigamic Games; Designer: Jules Messaud; Art: Pauline Detraz;

36:49 – Turing Machine *[Buy] – Publisher-Le Scorpion Masqué ; Designer: Fabien GridelYoann Levet; Art: Sébastien Bizos;

45:44 – Roll Camera: The Filmmaking Board Games *[Buy] – Publisher-Keen Bean Studio ; Designer: Malachi Ray Rempen; Art: Malachi Ray Rempen;

56:01 – Nekojima [Buy] – Publisher-Unfriendly Games; Designer: David CarmonaKaren Nguyen; Art: Gilles Warmoes;


1:03:58Call of Duty: The Board Game


1:14:06Bitoku Expansion

1:16:30Dry Erase Play Count Trackers

1:20:53Board Game Chat.com


1:27:12 – Rules Breakdown

In Revive designed by Christian Ostby, Helge Meissner, Anna Wermlund, and Eilif
vensson published by Aporta games, you lead your tribe out of a hole your people have
lived in for 5000 years to explore and repopulate. Now there is a campaign light element
here that slow rolls the rules, but I’m just going to give you all the rules…in gist form.
Every player gets a player board that has several unique powers and when unlocked are
extremely helpful. In additional, each player drafts a deck of starter cards. Once the
cards have been selected half are put in the resting area and half are put in the active
area (where you have access to them to play). To win Revive you want to have the post
points after the game end is triggered. That end is triggered when the last major artifact
is acquired.
There are 3 different types of resources in the game and a wild resource that can be
anything. On a player’s turn they get two actions and as many free actions as they want
(and can pay for using energy). Some of those actions are, as followed:
You can play a card from your active area which involves tucking the card under your
player board if you have the space. These are multi-use cards. They have a top action
that get your resources and a bottom action that do all kinds of things like get you tech
(which makes your future card play more fruitful), trigger your player power, get you
better/more resources, let you play another card..all kinds of stuff.
Or you can explore the board. This involves you paying resources to flip a tile on the
board. This action also gets you some points and a new card from the market that goes
right into your active cards.
You can build. You pay resources for the building and range to place a building.
Depending on where you place it will get you more stuff like tech, crate tokens (which get
you all kind of things), energy that you can us to power your free actions, and more
importantly move you on a machine track. Each player has three machine tracks. As
you move up on a track, it gets you access to free actions, helps you acquire artifacts,
and finally gets you some end game scoring. IGNORE THESE TRACKS AT YOUR OWN
You can also populate, pay some resources to put your people in a city or end game
scoring area, doing so also unlock more of your player powers and obtain more artifacts.
After the last artifact has been obtained all the remaining player gets one more turn and
who ever had the most points through game play or end game scoring did the best
reviving the world.

1:30:13 – Review

2:05:03 – Ratings

Gameplay Photos

* Disclosure: These titles were received free of charge by the publishers or distributors. If you are interested in submitting a title for review, please read our Review Policy.

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