Episode 227: Terracotta Army

Click here for the direct download link for this week’s episode

1) The Pegs discuss their recent game plays including Block and Key, Catherine: The Cities of Tsarina, Oranienburger Kanal and many more;

2) All the Pegs review Terracotta Army; and

3) Look back at Too Many Bones.

Show Notes

1:35 – Where is Kevin?

3:15 – Robb does a BIG PURGE

12:54Meeple Mountain Convention Calendar

27:47– Update-Meeple Lady Discovered!

28:27– TV talk, shows we are watching

Plays

38:15– Block and Key [Buy] –Inside Up Games ; Designer: David Van Drunen; Art: Edu Valls;

49:12– Oranienburger Kanal [Buy] – Spielworxx; Designer: Uwe Rosenberg; Art: Harald Lieske;

58:15 – Catherine: The Cities of the Tsarina * [Buy] – dlp games; Designer: Johannes Schmidauer-König; Artists: Claus StephanAntje Stephan;

1:06:07 – Pando [Buy] – Pando; Designer: NA; Art: NA;

1:10:36– Sobek 2 player* [Buy]-Pandasaurus Games; Designers: Bruno CathalaSébastien Pauchon; Art: Xavier Gueniffey Durin

News

1:19:49 – Another Dominion Expansion

1:23:33– Rio Grand Games Coming!

1:26:26Trailblazers on Kickstarter now!

1:30:19– Stefan Feld City Collection

1:32:02- Disney TCG– Mickey the Gathering

Terracotta Army

1:39:26 – Rules Gist

Emperor Qin Shi Huang has passed away. To protect him in the afterlife, a great army in the form of statues of faithful warriors must be assembled to stand guard in the Emperor’s tomb. You will be among those tasked with building this magnificent army. In Terracotta Army, you represent talented craftsmen and artists laboring to build the wondrous assembly of statues. During the game, you collect resources, upgrade your workers, and seek favor with the Emperor’s advisors. Your goal is to play a crucial role in the process of creating the terracotta army, building warriors and specialists in the mausoleum to protect Emperor Qin She Huang.

Throughout the game, you and your fellow players will compete for the most lucrative spots on the action wheel, in order to build the army together. For a cost, players are allowed to manipulate the inner or middle rings of the action wheel in order to create a more personalized action. Using clay acquired from the action wheel, players place warrior miniatures within the mausoleum, forming groups. A group’s miniatures may belong to multiple players as denoted by the player bases on those miniatures. Multiple separate groups consisting of the same type of miniature may exist within the mausoleum – but build your statues with caution.. Single statues of a given type are not considered appealing and will be removed from the mausoleum before the Terracotta Army is evaluated at the end of the game.

At the end of every round, players have an opportunity to score points based on domination and presence. Evaluation tiles are randomly selected at the beginning of the game and placed face up so all participants may plan their strategy. In order to score points for these tiles, you must achieve domination or presence. To achieve domination, you must be the LONE player with the most of the specific resource or type of statue currently being evaluated. To have presence, you must have at least one of the specific resource or type of statue currently being scored. Points are also awarded at the end of every round for domination and presence related to the row and column of the mausoleum that the inspector pawn resides in. At the conclusion of the fifth round, the groups within the mausoleum will be evaluated and only one of you – the craftsperson with the best building skills – will stand as the winner!

1:42:17 – Review

2:04:46 – Ratings

ReRoll

2:13:04 – Too Many Bones [Buy] – Chip Theory Games ; Designer: Josh J. CarlsonAdam Carlson; Art: Josh J. CarlsonAnthony LeTourneau;

Check out our original review for Too Many Bones during Episode 202.

Gameplay Photos

* Disclosure: These titles were received free of charge by the publishers or distributors. If you are interested in submitting a title for review, please read our Review Policy.

2 thoughts to “Episode 227: Terracotta Army”

  1. Random intial thoughts… I miss the Industry Insights and especially the one with Jason from Shelf Stories. Also enjoyed the episode you were a guest on his show. The relationship part of the show as dimished and it makes me a little sad. I still enjoy the show, but miss the more couples part of it that drew me into the show many years back.
    With that being said, as far as purging games from the collection. It has been mostly a matter of gut feeling. If we played a game a few times and nothing really resonated with us it initially is offered as a ‘try this’. If they like it, they can keep it. If it doesn’t, well, it comes back to us and then I offer it up to Noble Knights or something like that as we don’t have any FLGS that buy/sell used games.

    1. Thanks for your feedback Patrick! Industry Insights haven’t gone away completely. I imagine there will be more of these in the future. I also loved working with Jason from Shelf Stories!

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