Episode 215: Lizard Wizard

Click here for the direct download link for this week’s episode

1) The Pegs discuss their recent game plays including Old London Bridge, The Crew-Mission Deep Sea, a Harper’s Bazaar and many more;

2) All the Pegs review Lizard Wizard; and

3) Look back at Hallertau.

Show Notes

01:24 – Ode to board games love poems! Dramatic readings of the winners and honorable mentions!

Banter

11:50 – Harper attended TantrumCon, strike tourney and too many moonpies

16:06 – Mayo?

27:18 – Warm blooded Brandon visits the north

31:24-Patreon reminder

Plays

34:05– Moon Adventure [Buy] –Oink Games ; Designer: Jun Sasaki ; Art: Jun Sasaki;

40:42 – The Crew-Mission Deep Sea [Buy] – KOSMOS; Designer: Thomas Sing; Art: Marco Armbruster ;

48:26 – Harper’s Bazaar

-Magic Mountain [Buy] –AMIGO ; Designers: Jens-Peter SchliemannBernhard Weber; Art: Annette Nora Kara;

-CoraQuest [Buy]-Bright Eye Games; Designer: Dan HughesCora Hughes; Art: Cora HughesGary King

59:36 – Old London Bridge [Buy] – Queen Games; Designers: Gabriele BubolaLeo Colovini; Artists: Markus ErdtPatricia Limberger;

News

1:05:37 – Legacy of Isla Nublar going to kickstarter!

1:09:22 – Jaws of the Lion video game

1:10:07-Twin Palms KS

1:13:33WashingCon-Peghead Coupon code

1:15:04-Robb needs a reason to get up in the morning. Quest Calender 

1:17:55-New Clue game from designer of ROOT

1:19:56BG Publishers stand for Ukraine

Lizard Wizard

1:23:03 – Rules Gist

Lizard Wizard is a game designed by Mr Glenn Drover and published by Forbidden Games.  It features beautiful art by Jacoby O’Connor and Annie Stegg

Lizard Wizard plays 2 to 6 players and, according to the box, plays in 90-120 minutes. 

In Lizard Wizard you take on the role of a power hungry arch-mage that is vying for the loyalty of wizards all across the land.  While competing to recruit wizards from seven unique schools of magic, you will also have to create mystical towers, research powerful spells, summon helpful familiars and search dark dungeons for gold and items of power.

Arch Mages begin every turn with 6 simple options –

Option 1) Gather magical incredients from the nearby Forests and Fields

Option 2) Convert these reagents into mana, the energy necessary to cast spells

Option 3) Compete with all Arch-Mages at the table in an attempt to recruit wizards from seven different schools of magic

Option 4) Build magical towers that will amplify the power of your wizards as well as increase your storing potential for magical reagents

Option 5) Summon familiars to help with many tasks, including exploring the dungeons of Astoria

Or Option 6) Research and cast POWERFUL spells

Arch Mages play through many rounds, until one of the supply decks has been exhausted.  Once this has happened, judgement is upon you!  How have you faired as an Arch-Mage? Your success will be measured by the giant stack of gold coins that you have accumulated, the number of wizards you have moved into towers you have constructed, as well as your knowledge of powerful scoring spells. 

1:25:22 – Review

1:47:30 – Ratings

ReRoll

1:55:19 – Hallertau [Buy] – Lookout Games; Designer: Uwe Rosenberg; Art: Lukas Siegmon;

Check out our original review for Hallertau during Episode 191.

Gameplay Photos

* Disclosure: These titles were received free of charge by the publishers or distributors. If you are interested in submitting a title for review, please read our Review Policy.

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