1) The Pegs discuss their recent game plays including Azul:Queens Garden, Islands in the Mist, a Harper’s Bazaar and many more;
2) All the Pegs review Ankh:Gods of Egypt; and
3) Look back at Ecos:First Continent.
Show Notes
01:20 – Trivia-well kind of, oh and a contest!
Banter
09:10 – GenCon talk
18:28 – Origins talk
20:20 – BPPP swag
21:45-How is Patrick feeling? Want to see Patrick in a movie?
34:40-Speaking of movies, it’s almost time for Horror Movie Month!
37:50-Which is worse?
Plays
41:55 – AZUL: Queen’s Garden [Buy] – Next Move Games; Designer: Michael Kiesling; Art: Chris Quilliams;
48:12 – Islands in the Mist [Buy] –Stronghold Games ; Designer: Volker Schächtele; Art: Michael Menzel ; *
53:41 – Marrakesh [Buy] – Queen Games; Designer: Stefan Feld
1:00:18– Harper’s Bazaar-Color Code [Buy] – Chili Island;* Crack the Code [Buy] – Indie Boards & Cards; Designer: Sarah Graybill, John Shulters; Art: William Bricker; *
News
1:14:00 – Death of the Game of Life designer
1:16:00 – Legacy Lounge-Jurassic Park Legacy
1:19:40 – Lords of Ragnarok
1:21:18-Cape May
1:25:20-Steam Up-Dim Sum Game
1:27:20-Dominion – Allies
Ankh:Gods of Egypt
1:32:05 – Rules Breakdown
1:35:38 – Review
1:59:50 – Ratings
ReRoll
2:10:00 – Ecos-First Continent [Buy] – Alderac Entertainment Group; Designer: John D. Clair; Art: Sabrina Miramon;
Check out our original review for Ecos-First Continent during Episode 179.
Gameplay Photos
* Disclosure: These titles were received free of charge by the publishers or distributors. If you are interested in submitting a title for review, please read our Review Policy.
Its funny how the Merge in Ankh is so polarizing. The entire idea is that you MUST plan accordingly throughout the game…its a race that must be planned for on top of the red/blue track. And like Mr. Lang said in his interview…even if things don’t go well with the Merge…its a short game and you it happens very late in the game. The variability created by this rule is yet another great positive. Sorry you all didn’t care for it…its a great game that breaks all the other routines that other area control games have. Pharaoh’s definitely adds length and complexity. You have the option to play without it…shouldn’t impact the game rating. Just my 2cents.