Episode 163: Sorcerer City

Click here for the direct download link for this week’s episode

1) The Pegs discuss their recent game plays including Quirky Circuits, Tussie Mussie, Tainted Grail and many more;

2) All the Pegs review Sorcerer City; and

3) Look back at Barenpark.

Join in the conversation for this episode over at our Board Game Geek guild.

Show Notes

00:01:03 – Trivia: Cat People

00:08:01 – Trivia: Huntington’s Disease Society of America

Banter

00:08:55 – Thanks for the Meme-ories winner!

00:10:31 – Jeremy Gains a Wife and Loses a Shoulder.

00:17:10 – Rouses Take Disney World and play Can’t Stop Express.

00:30:35 – Robb back in Magic: The Gathering Arena.

Plays

00:35:20Tussie Mussie [Buy] – Button Shy; Designer: Elizabeth Hargrave; Art: Beth Sobel;

00:41:27Mechanica* [Buy] – Resonym; Designer: Mary Flanagan, Emma Hobday, Max Seidman; Art: Cisco Garrido, Mariana Sosa, Spring Yu, Ann-Sophie De Steur;

00:50:45Tainted Grail [Buy] – Awaken Realms; Designer: Krzysztof Piskorski, Marcin Świerkot; Art: Piotr Foksowicz, Ewa Labak, Piotr Gacek ;

00:59:38Seals of Cthulhu* [Buy] – Thing 12 Games; Designer: Sean Epperson; Art: Son Duong, Darrin Michelson, Kris Quistorff;

01:07:10Quirky Circuits* [Buy] – Plaid Hat Games; Designer: Nikki Valens; Art: Danalyn Reyes;

01:16:34Ecosystems* [Buy] – Genius Games; Designer: Matt Simpson; Art: Lindsay Falsone;

News

01:23:37Oath and Tortuga: 2199 Kickstarters

01:29:00Return to the Dark Tower Kickstarter

01:35:11– Reiner Knizia Legacy Game

01:38:21 – Funkoverse Expansions

Sorcerer City

01:41:45 – Rules Breakdown

Sorcerer City is a 2019 tile-laying game published by Druid City Games and designed by Scott Caputo, with art by Noah Adelman, Lina Cossette, David Kegg, and Damien Mammoliti.  Players take on the role of rival wizards using magic, influence, and gold to grow their cities, fight monsters, and compete for victory.

At the start of the game, each player receives a set of identical tiles, each containing patterns of shapes, colors, and scoring shields.  A scoring shield indicates how tiles connected to the shield’s tile will score at the end of the round, and different shields score in different ways – for example, a shield my score for every tile of the same color in a row connected to that tile, or for every other shield tile adjacent to the scoring tile.  Tiles used to score for one shield tile may also be used to score for other shield tiles, forcing players to make careful decisions to make each placement as efficient as possible.  

The players each shuffle their stack of tiles, and then will have two minutes to simultaneously draw and place tiles, keeping in mind that once a tile is placed it cannot be later moved. 

At the end of two minutes, each player scores their resulting city.  Each shield scores in one of four categories based on the color of the shield: victory points; gold, which will be used to buy new tiles; influence, which will determine shopping order and some special benefits for the round; and magic, which players will choose to add to one of the other three categories before the market phase.

After scoring, players will have the opportunity to purchase new tiles or possibly obtain tiles for free via special abilities.  Tiles purchased from the market have a variety of effects – some similar to the effects in the starting deck, some adding additional scoring opportunities or special abilities when later placed in the city.

After the market phase is done, the monsters arrive.  Monster tiles are chosen in secret at the start of the game, and each player will receive at least one monster tile to be shuffled into their deck.  Monster tiles are placed like normal tiles during that phase of the game, but each monster “breaks” the game in unique ways, such as blocking the player from placing new tiles next to it, forcing tiles to be moved or switched, or implementing end-of-round effects that players must plan for as they complete their city.

Each round, the number of tiles in a player’s supply will grow, but the amount of time they have to place them never increases above two minutes.

After the end of the fifth round, the game is done.  Players add up their total victory points – whoever has the most points wins!

01:44:51 – Review

02:15:35 – Ratings

ReRoll

02:30:05Barenpark [Buy] – Lookout Games; Designer: Phil Walker-Harding; Art: Klemens Franz;

Check out our original review for Barenpark during Episode 102.

Gameplay Photos

* Disclosure: These titles were received free of charge by the publishers or distributors.

2 thoughts to “Episode 163: Sorcerer City”

  1. Great episode. I got my copy of Sorcerer City a couple of weeks ago, but have yet to play it. I’m glad to hear it’s getting so much good press.

  2. Wonderful episode! While it sounded like you couldn’t wait to tell us about the games you played (long intro), the intro was fantastic in terms of underscoring the basic tenets of your podcast, specifically “…relationships and the interaction between the two.” Jeremy talked about his wedding/sharing of vows in their GAME ROOM! Also, Robb and Christina talked about playing games with Harper…all wonderful stories!

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