During this Designer Deep Dive, we speak with Scott Caputo (designer of Voluspa, Whistle Stop, and more) about his upcoming title by Druid City Games, Sorcerer City. Sorcerer City is a chaotic and tactical tile laying game where players vie against a clock over multiple rounds to re-build a city of wealth, reputation, prestige, and influence. We talk to Scott about his unique design niche and the process of working with a publishing partner. This in-depth conversation focuses upon the design of a single board game, exploring everything from design philosophy, prototyping, play-testing, presenting an idea to publishers, and bringing a a design to production (or in this case, kickstarter).
Click here to download directly.
To learn more about Sorcerer City, click here.
To check out Sorcerer City’s BGG page, click here.
To back Sorcerer City, click here.
Click here to check out articles on game design, including many authored by Scott Caputo, at the League of Gamemakers.
NOTE: We were not compensated for this interview and the substance of our content was not directed in any way by Druid City Games or any other third-party.